Features · Rankings

Leaderboards, ratings and Clutch Cards

The short version: Clutchat keeps several scoreboards, each measuring one thing: per-game player ratings on each public profile on the website, and clan Elo, duel ratings and server leaderboards inside a Discord server through the bot, tournament XP and scrim XP for activity, and a member's full history behind /player. The Clutch Card turns that record into an image you can share.

Who this is for: Players who want to know how their standing moves, and admins choosing which leaderboards to show.

Last updated October 17, 2026

A single number cannot say everything about a player. Someone who wins every duel they play is not the same as someone who turns up to every scrim, and both are different from the clan that has held the top of the server ladder for three months. Rather than blend those into one score, Clutchat keeps them apart, and this page explains what each one measures, where you see it and what moves it.

Player ratings on the website

On clutchat.com, ratings live on each player’s public profile rather than on a leaderboard page of their own. Each player has a rating for each game they play, using a Glicko-style system: alongside the rating there is a measure of how certain it is. A new rating starts at 1500 with high uncertainty, so early results move it a long way. As you play more matches the uncertainty shrinks and each result moves the number less — the rating settles where your results put it.

  • Where it shows. Each game on a public profile gets its own panel with the rating beside the game profile the player added. Ranked tables are kept in Discord: the server boards described below come from /leaderboard and the bot’s other commands, not from the website.
  • Before the first match. A game with no rated result yet says so on the profile instead of showing a default number, so a rating is always a record of results rather than a placeholder.
  • Tiers. The rating also places the player on a Clutchat tier for that game, drawn as a staircase on the profile.
  • Hidden profiles. A player who hides their profile has no public page, so nobody else sees their ratings; signed in, the owner can still preview it.

Each game’s panel also shows peak rating, matches played and win streaks, so you can tell a player on a hot run from one who has been near the top for a long time.

Ratings are not in-game ranks

Your game profile also carries the rank you hold in the game itself — Gold, Diamond, Immortal, whatever your game calls it. That rank is self-reported: you choose it, and it is what other players see next to your rating on your public profile. It is not calculated from your Clutchat rating, and your Clutchat rating does not change it. Keeping it honest is what makes it useful to an opponent, a host or a clan captain sizing up a match.

Duel ratings

Inside Discord, 1v1 duels produce a rating that moves with every confirmed result. Beating a stronger opponent is worth more than beating a weaker one, and direct challenges between players who are too far apart are refused in favour of the matchmaking queue. Because both players report every duel, the record behind the rating is one both sides agreed to.

Clan Elo

Clans are ranked on their own ladder. Every clan starts at 1,000 Elo, and each completed clan fight transfers rating from the loser to the winner — more when the result is an upset, less when it is expected. Seasons are optional per server: if your server turns seasons on, Elo resets each season and the top clans make the podium; otherwise the ladder simply carries on. See clans for the whole picture.

Server leaderboards

/leaderboard shows a server’s own rankings, with tabs for tournament XP and for clans. Tournament XP is earned by taking part in and winning the server’s tournaments, and the board shows each member’s wins, losses and tournaments won next to it. Scrims keep a separate board — /scrim leaderboard — because practice matches with organizer-picked squads should not distort the competitive tables.

XP is a measure of participation and results inside the server. It is not a currency: it cannot be spent, traded or exchanged for anything.

Profiles and history

  • /player profile shows a member’s Clutch activity in the server — yours by default, or anyone’s you name.
  • /player logs shows their history: the clans they have been in, the tournaments they entered, their duels and their scrims.
  • On the website, every player who has not hidden their profile has a public page at clutchat.com/u/their-handle with their games, ratings, tiers and tournament results.

The Clutch Card

/player card generates a Clutch Card: a single image that summarises a member’s record in the server, ready to post in a channel or share elsewhere. It is built from the same data as the profile, so it cannot show anything the player has not actually done. Cards are a good way to mark a milestone — a first tournament win, a season title — without anyone having to make a graphic.

Keeping the numbers honest

  • Every rated result comes from the players involved, and disagreements go to a moderator rather than being decided by whoever reported first.
  • Moderators can correct a result that was recorded wrongly. Manipulating ratings — for example by arranging results with a friend — breaks the terms of service and can lead to a reset.
  • Nothing on any leaderboard or profile can be bought.

Related