Features · Scrims

Weekly scrims

The short version: Set a weekly schedule once and the bot opens registration every week, pings the right role and holds a waitlist. The organizer splits the sign-ups into two squads, the squads play a series of one to seven matches, and the two captains report each result. Scrim XP and a separate scrim leaderboard keep track of who shows up and who wins.

Who this is for: Clan leaders and organizers who host a regular practice night in their server.

Last updated October 16, 2026

A scrim is a practice match between two squads from the same community. Scrims are where players learn to play together, where new members get their first competitive game, and where a clan finds out who should be on its tournament roster. They also tend to die quietly, because organizing one every week by hand — posting the sign-up, chasing people, splitting teams, remembering the result — is a chore. Clutchat takes the repetitive parts off the organizer.

How a scrim works

Every scrim moves through the same stages:

  1. Registration. The bot posts an announcement in the channel you chose and pings the role you chose. Players join with /scrim register or the button on the announcement, and can drop out with /scrim withdraw. If you set a squad size or an overall cap, extra sign-ups go onto a waitlist instead of being turned away.
  2. Forming. When registration closes — on schedule, or early with /scrim-admin close — the organizer is reminded to form the squads. Squads are picked by hand with /scrim-admin manage, which shows the registrants and lets the organizer split them into two balanced teams. Forming is deliberately manual: the organizer knows who plays which role and who should not be on the same side.
  3. Playing. A scrim is a series of one to seven matches between the same two squads. The matches can be played back to back in one session, a couple of hours apart, or spread over days — match one on Saturday and match two on Sunday, for example. Each match has its own play window.
  4. Reporting. After each match, the two squad captains report a win or a loss with /scrim report. Matching reports settle the match. Conflicting reports mark it as disputed.
  5. Resolving. The organizer settles a disputed match, or a match that was never played, with /scrim-admin resolve: award it to Team A, to Team B, or void it so nobody gets a result.

Setting up a weekly schedule

/scrim-admin schedule create is the command that does most of the work. You set it up once with:

  • a name, which can include {n} to number each week automatically (“Scrims #{n}” becomes Scrims #1, #2, #3);
  • the weekday and time registration opens, and how long it stays open;
  • an optional delay between registration closing and the first match;
  • the play window for each match, and how many matches are in the series;
  • the squad size and an overall sign-up cap, if you want them;
  • the game, the announcement channel, the role to ping when registration opens, and the role to remind when it is time to form the squads.

Times are entered in UTC. /scrim-admin schedule list shows the server’s schedules; pause skips weeks without losing the settings (and pulls a scrim that has not opened yet), resume brings it back, and delete removes it. For a one-off session, /scrim-admin open opens registration immediately without a schedule.

Organizer tools

Scheduling, opening, forming and settling scrims happens in /scrim-admin, which Discord hides from members without the Manage Server permission. To let your organizer role use it, open Server Settings → Integrations → Clutchat and allow the role.

  • /scrim view shows who has registered and who is on the waitlist.
  • /scrim-admin drop removes a player who registered and cannot make it, so a waitlisted player can take the place.
  • /scrim-admin cancel calls the whole scrim off.

A server can run several scrims at once — one per game, or an early and a late session. When more than one is running, commands ask which scrim you mean rather than guessing.

For players

  • /scrim list shows every scrim running in the server, and /scrim view shows one in detail: the schedule, the squads, the series so far and who is registered.
  • /scrim stats shows your scrim record, and /scrim leaderboard ranks members by scrim XP.

What the results count for

Every completed scrim match awards XP to the players who took part, and that XP feeds a scrim leaderboard of its own, separate from tournament rankings and duel ratings. That separation is intentional. Scrims are practice: squads are mixed by the organizer, so a scrim win says something about the night rather than about a player’s individual rating. Keeping the scoreboards apart lets a community reward regular attendance without letting practice games distort the competitive ladders.

Tips from running them

  • Open registration a day before and close it an hour before start. Long windows collect sign-ups from people who forget; short ones miss people in other time zones.
  • Set a squad size. The waitlist then fills the gaps left by late drops instead of the organizer asking in chat.
  • Pick captains who will actually report. The series cannot finish without both reports or a resolution.

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